The Scaling
Wars
A competitive strategy board game where tech giants battle for dominance over the AI economy. Expand your network, gather resources, and outmaneuver rivals.
Design goal
PhilosophyYou cannot dominate everything. You have to choose where to invest, where to expand, and when to disrupt a rival. That tension is the heart of the AI race.
Strategic styles
PlaystylesComponents
What's in the boxHex board
19 tiles · 3-4-5-4-3 layoutClick any hex to see what it produces. The board is shuffled each game — this shows one possible arrangement.
Click a hex to inspect it
Hex types
Tile countsResources
5 typesEverything in the game flows through these five resources. You collect them from adjacent hexes when their number is rolled.
Strategic scarcity
Design noteBuilding
4 structure typesSpend resources to build. Each structure has different placement rules and strategic value.
Building rules
Key constraints| Network Links | Must connect to your existing network. One per board edge. |
| AI Hubs | Open intersection only. Must connect to one of your links. Distance rule applies. |
| Mega Campuses | Upgrade existing Hub only. No new location needed. |
| Distance rule | No Hub or Campus may be placed adjacent to another on neighboring intersections. |
Turn structure
Each turnEvery hex with that number produces. Players with adjacent AI Hubs collect 1 resource. Mega Campus adjacency yields 2. If you roll a 7, resolve Disruption instead.
Trade with other players at any mutually agreed rate. Or trade with the bank at 4:1. Trading and building can happen in any order during steps 2–3.
Spend resources to build Network Links, AI Hubs, Mega Campuses, or buy Strategy Cards. Play any cards from hand (except ones bought this turn). Do as many as you can afford.
Setup order
Before first turnShuffle hexes and lay out in 3-4-5-4-3 pattern. Place Regulatory Zone (can be random or center). Place number tokens on all producing hexes.
Each player places 1 AI Hub + 1 connected Network Link.
Each player places 1 more AI Hub + 1 connected Network Link.
Each player collects resources from all hexes touching their second AI Hub.
Strategy cards
25 cards · 6 typesBuy for 1 Data + 1 Talent + 1 Capital. Cannot play on the same turn purchased. Held secretly until played.
Special awards
Claimable by any playerPlayer archetypes
Optional · 4 factionsAssign one to each player before setup. These passive bonuses push different strategic styles without breaking the base game balance. Recommended for your second and third playtest, not the first.
Pushes the Research Leadership path. Combined with Patent Advantage cards, can lock down the 2 VP award early and force rivals to play catch-up.
Chips are the scarcest resource, so this compounds significantly over a long game. Natural path to Longest Network VP. Very strong if Chip Fabs cluster on one side of the board.
Incentivizes active trading diplomacy. Becomes stronger when the board gets congested and players need to trade to unblock. Pairs with a flexible, spread-out expansion style.
Accelerates the upgrade path and compounds fast. Best paired with strong Capital Market positions in setup. Rush 3–4 Mega Campuses before others can contest them.
Victory points
First to 10 VP winsSample win paths
Routes to 10 VP| 5 AI Hubs | 5 VP |
| Longest Network | 2 VP |
| Research Leadership | 2 VP |
| 1 Hidden Influence | 1 VP |
| 2 AI Hubs | 2 VP |
| 3 Mega Campuses | 6 VP |
| Research Leadership | 2 VP |
| 3 AI Hubs | 3 VP |
| 2 Mega Campuses | 4 VP |
| Longest Network | 2 VP |
| 1 Hidden Influence | 1 VP |
| 4 AI Hubs | 4 VP |
| 1 Mega Campus | 2 VP |
| Research Leadership | 2 VP |
| 2 Hidden Influence | 2 VP |
Dice roller
For playtestingUse this during your paper prototype sessions when you don't have physical dice handy.